@startuml
sprite $dice_two [48x48/16] {
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}


!define FA6_DICE_TWO(_alias) ENTITY(rectangle,black,dice_two,_alias,FA6 DICE_TWO)
!define FA6_DICE_TWO(_alias, _label) ENTITY(rectangle,black,dice_two,_label, _alias,FA6 DICE_TWO)
!define FA6_DICE_TWO(_alias, _label, _shape) ENTITY(_shape,black,dice_two,_label, _alias,FA6 DICE_TWO)
!define FA6_DICE_TWO(_alias, _label, _shape, _color) ENTITY(_shape,_color,dice_two,_label, _alias,FA6 DICE_TWO)
skinparam folderBackgroundColor<<FA6 DICE_TWO>> White
@enduml